Well well, it seems the collision is the main problem with the game, then the main animation state management
though the arts are transparent image it can be one or multiple simple boxes for collision detection, the "obsession" game also had this issue as well both the collision and the animation state changing.
anyhow, I really loved the opening scene it was amazing, the music yeaa man it rocks ๐ค๐ค๐ค
you mark this as "In development" so I would love and am looking forward to see the improved version of this.
i wish to rewrite player\enemys code and make sprites with more frames, add block\dodge, combo system with stylish points, new types of weapon (about 5 different guitars (in demo you have only 2 (lespaul and secret flying v)) and powerups
I am the only developer, but I have many friends who give me ideas for the plot, design and test it for playability. I hope that I can make it the way I imagine it in my head
I liked the game idea and it was honestly saying fun to play and I'm sure you will be able to improve it and I would happily test the game every time you upload a new version and will provide feedbacks with pleasure ๐ช๐ช๐ช Rock on buddy
Just as an idea I think right now these are the point that needed to be heavily worked on
โ Return to game
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Hey ๐ it's Navid from discord, happy to see you published a new game created using 3DGS, will go for playing it with pleasure
Well well, it seems the collision is the main problem with the game, then the main animation state management
though the arts are transparent image it can be one or multiple simple boxes for collision detection, the "obsession" game also had this issue as well both the collision and the animation state changing.
anyhow, I really loved the opening scene it was amazing, the music yeaa man it rocks ๐ค๐ค๐ค
you mark this as "In development" so I would love and am looking forward to see the improved version of this.
thanks!
i wish to rewrite player\enemys code and make sprites with more frames, add block\dodge, combo system with stylish points, new types of weapon (about 5 different guitars (in demo you have only 2 (lespaul and secret flying v)) and powerups
I am the only developer, but I have many friends who give me ideas for the plot, design and test it for playability. I hope that I can make it the way I imagine it in my head
I liked the game idea and it was honestly saying fun to play and I'm sure you will be able to improve it and I would happily test the game every time you upload a new version and will provide feedbacks with pleasure ๐ช๐ช๐ช Rock on buddy
Just as an idea I think right now these are the point that needed to be heavily worked on
1. Collision system
2. animation state machine
3. hit points